
To me, Uncharted developer Naughty Dog operates on another plane of existence in the gaming sphere. The studio’s story-driven, guided experiences aren’t for everyone, but its games are my Platonic ideal.
The Last of Us takes place in a post-apocalyptic world where a zombie-creating fungus has overwhelmed civilization. Arguably the best story ever told through a video game, the game follows Joel, a smuggler trying to make ends meet in overrun Boston, and Ellie, a teenager who is apparently immune to the infected, as they travel across the United States in hopes that Ellie’s immunity can lead to a cure.
Joel and Ellie’s pseudo-father/daughter relationship anchors the plot, and the game’s cover-based survival horror setting anchors the gameplay. Players will encounter a host of different infected and numerous groups of survivors in a game where there are always more problems than bullets. Avoiding confrontation isn’t a suggestion—it’s a necessity. Players must combine stealth, intimidation, and pacifism in order to survive.
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Sony Computer Entertainment
Zombies may be played out, but Naughty Dog managed to craft one of the freshest games in recent memory around an oversaturated trope. Irrational Games’ masterpiece BioShock: Infinite was another contender for my Game of the Year, but ultimately no game from 2013 was more influential to the future of the industry than The Last of Us.